Joseph Szadkowski
Articles by Joseph Szadkowski
Shark-Man’s son takes up crusade
Mr. Zad´s comic critique of Image Comics' Shark-Man and DC Comics' Final Crisis Published June 5, 2008
Panda adventures in China
Each week, the Browser features some pop-culture places on the World Wide Web offering the coolest in free interactive sounds and action. Published June 1, 2008
High-‘Speed’ action on the racetrack
Thanks to the proliferation of film, comic-book and cartoon characters, companies are bombarding consumers with an incredible selection of action figures. With tongue in cheek, let's take a peek at some of the specimens worthy of a place in Zad´s Speed Racer Toy Vault. Published May 31, 2008
Wii Fit helps player get in shape
Nintendo revolutionized gaming with its magical Wii console and stands ready to change our lives for the better with its most ambitious, interactive peripheral to date. Published May 29, 2008
Indiana is game for adventure
Each week, the Browser features some pop-culture places on the World Wide Web offering the coolest in free interactive sounds and action. Published May 25, 2008
Iron Man must stop Mandarin
This chronic feature lets me review what's recently passed my bloodshot pupils. So pull up a chair, break out the sarcasm filter and welcome to Mr. Zad's Iron Man comic critique. Published May 24, 2008
Players build their own games
Each week, the Browser features some pop-culture places on the World Wide Web offering the coolest in free interactive sounds and action. Published May 18, 2008
Bonanza of Indy toys and adventure games
Thanks to the proliferation of film, comic-book and cartoon characters, companies are bombarding consumers with an incredible selection of action figures. With tongue in cheek, let"s take a peek at some of the specimens worthy of a place in Zad's Indiana Jones Toy Vault. Published May 17, 2008
Iron Man toys show evolution of his armor
Thanks to the proliferation of film, comic-book and cartoon characters, companies are bombarding consumers with an incredible selection of action figures. With tongue in cheek, let"s take a peek at some of the specimens worthy of a place in Zad"s Toy Vault. Published May 3, 2008
Jim Salicrup still draws inspiration from comics
Comic-book editor extraordinaire Jim Salicrup has spent more than three decades working in an industry he loves. Published February 23, 2008
‘Star Trek’ explores strange new toy world
Thanks to the proliferation of film, comic-book and cartoon characters, companies are bombarding consumers with an incredible selection of action figures. With tongue in cheek, let"s take a peek at some of the specimens worthy of a place in Zad"s Toy Vault. Published February 2, 2008
Skywalker family saga enters Lego universe
Superhero and cartoon characters have become integral parts of the electronic entertainment industry. Around the world, youngsters and guys who can't get dates spend countless hours in front of their computers and video-game systems. Published January 19, 2008
Silent Hill an immersion in horror
Konami's disturbingly spooky universe makes its gaming debut on Sony's hand-held system in Silent Hill Origins (Konami, for PSP, rated M for mature, $29.99), causing nearly the same anxiety level and creep factor as found in its PlayStation console releases. Published January 10, 2008
Animated ninja figures learn all about warrior art
The comic book permeates all levels of popular culture. This sporadic feature reviews some recent examples from the world of digital video discs (compatible with DVD-ROM-enabled computers and home entertainment centers) and also includes a recommended sequential-art reading list to extend the multimedia adventures. Published January 12, 2007
Superb visuals in gory Gears of War
Gears of War, from Microsoft Game Studios for Xbox 360, rated M for mature, $59.99. If it were not for this game's incredibly cinematic, groundbreaking interactivity, which throws players into a sci-fi universe devastated by a subterranean species, I might just pass on it. I have seen this type of brutally violent scenario too many times before for nearly every entertainment console, and I am not sure how many more extraterrestrial entrails I can wade through before I need a psychiatrist. Published November 29, 2006
Scooby Doo’s ghost hunt haunted by mystery man
Superhero and cartoon characters have become integral parts of the electronic entertainment industry. Around the world, youngsters and guys who can't get dates spend countless hours in front of their computers and video-game systems. Published May 7, 2004