Mobile gamers looking for a virtual fight also can get a healthy dose of 3-D action in the classic version of SoulCalibur (Namco Bandai Games, reviewed for iPad 2, rated 9+, $15.99) built for Apple’s touch sensitive tablet.
Beautifully adapted from the 1999 Dreamcast version of the game, the action takes place in some vacation-worthy arenas (Harbor of Souls and Emperor’s Garden are on my list) and has a player unleash his weapons-based combat attacks in warrior-versus-warrior matches.
Legends such as Nightmare, Sophitia (the mother of Patroklos and Pyrrha seen in SoulCalibur V), Yoshimitsu and Voldo mix it up as the player uses the touch screen’s virtual directional pad and collection of four buttons to tap in sequence and deliver some pretty awesome combination moves.
Battle modes include Survival, Time Attack, Extra Survival and Arcade.
The latter features seven matches for each character, concluding with a fight against Inferno to ultimately shed light on each story and unlock the complete lineup of 19 warriors.
A great practice mode really hones skills by automatically demonstrating on-screen (through visually matching control-scheme sequences to movements) how to pull off any fighter’s complete collection of assaults, including the 8-Way Run and Special attacks.
It made the game so much easier for the beginner.
Those just too dazzled by the proceedings to compete can enter the Museum, where they can watch Battle Theater (computer-controlled fights against your choice of opponents) or Exhibition Theater (one of the warriors shows off his moves in a demonstration just to impress viewers).
SoulCalibur is a grand but pricey nostalgia trip. However, what could kill this version for most gamers is not only the outrageous cost, but also its lack of any multiplayer, local or online, action.
• Joseph Szadkowski can be reached at jszadkowski@washingtontimes.com.
Please read our comment policy before commenting.